During the game, Enemies will be drawn either from the Random Enemies deck or the Scripted Enemies deck.
- 5 different types of enemies populate the Random Enemies deck. Each type of enemy is featured on a number of cards with the same characteristics (Ability, Shields and Combat Values, Rewards).
These cards are poker size, and the drawings have a neutral background.
- Almost all Scripted Enemies are unique, and features different combinations of Abilities, Shields, Combat Values, and Rewards. Some of them have extra Rare Abilities, that the Random Enemies do not possess.
These cards’ size is 61x112mm, and the drawings have a colored background.
Goblin – Priority Target
As might be expected from them, Goblins are the most common of the Random Enemies. They are weak, with a Combat Value of 2 in one single Shield, but their strength comes from their Priority Target Ability!
This Ability means that in combat, they must be the first to fall. Until they are all eliminated, Heroes cannot injure Enemies that do not have this ability.
Note that with a single attack, it is possible to injure Priority Targets and eliminate them while also inflicting Injuries on other Enemies. But all enemies with this ability must be vanquished during this action!
You will likely want to remove the biggest threat you are facing, but these pesky goblins will prevent you from doing so ! While it is easy to remove several ones of them in one sweep of your sword, it still costs precious action points that might be better employed on the shields of stronger enemies… Making it an important Ability to take into account.
Priority Target is not an Ability unique to Goblins; it is found on many different Scripted Enemies, symbolizing minions sent to overwhelm you, creatures impossible to ignore, dedicated bodyguards… Like this spectre below, who has both Priority Target and Pursuit, an Ability that we will cover another time!
Art by Prosper Tipaldi